![]() ![]() Now the random-UUID option has its own field in the amiibo.json file ( use_random_uuid), so that amiibos will have their own UUID which won't be cleared when random-UUID wants to be enabled (see related overlay changes) This selected area will also be the one system-settings always shows The system-settings game-save-deleting option will remove the selected amiibo area, which can be changed from the overlay. The system settings formatting option will remove all virtual amiibo areas (won't unregister it like with real amiibos since virtual amiibos have no concept of being (un)registered) Due to certain technical reasons (and Nintendo being too inconsistent with its formats) I originally thought the limit was at 40, but in certain contexts (like system settings) where the 10-char limit is imposed, existing virtual amiibos with longer names tend to cause weird/unexpected behavior Now virtual amiibos with names longer than 10 characters are ignored and considered as invalid. I know this can be a bit tedious, but it's the best way to handle it In order to convert old formats to this new changes, the areas.json file will be created automatically, but since there is no way for emuiibo to tell the program ID of plain amiibo areas, it will set a certain ID by default (to be distinguishable from the rest, I opted for "Retain Interactive Display Menu"'s one, which is a debug program), and for the correct ID to be set on the area info, the user must use the amiibo with the game in question. This JSON also contains a current_area_access_id field: system settings's option to delete an amiibo's save data conflicts with emuiibo's implementation of saving (real amiibos have a single game save data while emuiibo allows multiple), so this field contains the currently "selected" area, which consists on the area system settings will see and show info of/delete ![]() System settings support also requires knowing the program ID of the title using the area, which is why now area information is saved here Now area information is saved in /areas.json, which stores pairs of access_id and program_id values. The virtual amiibo format went through some major changes system-settings support required: NOTE: don't forget to update to the latest nx-ovlloader/Tesla menu! This update's major milestone (among others) is to finally intercept nfp:sys service, AKA intercepting system settings/applet amiibo support - hence, many changes here are because of thisĮmuiibo is no longer a pre-release, by the way )
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